> cat ./story.txt
A young exhausted office worker, haunted by his brother's death, struggles to maintain his sanity when he discovers the true nature of his reality.
A nameless protagonist (Jason Strong) is an overworked office worker. His obnoxious Boss (Patrik Silvola) makes him work late hours every night. The nameless protagonist doesn't mind the extra work since it is a way for him to subdue his mental state.
Flashes of his late brother haunt him every day. His trauma causes him to be in a fatal car accident.
He awakens to the real world, a vibrant floating utopian island where most of humanity is sleeping in capsules that gives them their own virtual lives, like the life that he just awoke from.
Behind the Scenes
Glitch was a two-year endeavor. The actual shoot spanned only six days, split between a summer and a winter shoot while I was in college. The VFX work is what consumed the remaining time — every shot was painstakingly composed, often from scratch in 3D.
Adapting Plato's Cave
The film is a direct adaptation of Plato's Cave Allegory, which I studied deeply during an intro to philosophy course in college. By the end of that semester, I felt a strong command of the material and knew I wanted to translate it to the screen. What drives the film beyond a straightforward retelling is the twist at the end — an extension of the conversation Plato himself was trying to have.
Non-Linear by Necessity
My first draft told the story linearly, and it felt predictable. Splicing the narrative into sections, jumping between them, created mystery. It demanded more from the audience, and that was the point. This film is what sparked my lasting interest in non-linear storytelling.
The Mise-en-Scène
Every frame in Glitch carries deliberate visual references. I studied paintings — classical compositions, religious iconography — and recreated them inside the film's world to serve the story. The result is a kind of visual poetry layered beneath the surface. You could call it mise-en-scène, but it's closer to painting with light and bodies.
Genre as a Tool
Glitch refuses a single genre: it is, at once, a melodrama, a science fiction film, a silent film, and a philosophical allegory. The silent-film constraint was intentional — telling a story without a single spoken word, relying entirely on image and sound design, was the challenge I wanted to take on.
BTS Reels
VFX Breakdown
The visual effects were the bulk of the two-year timeline. Every environment, every floating island, every capsule chamber — all built and rendered from scratch in Blender (Cycles + Eevee), then composited in After Effects. Additional compositing tests include green screen plates, peeking shots, and foreground passes.
The Island — Work in Progress
The floating utopian island, the film's defining location, went through multiple iterations — from blockout to final composite.
The Capsule Chamber
Where humanity sleeps. Multiple render passes were needed to achieve the sterile, liminal atmosphere.
Environment Tests
Concept renders, lighting studies, and composition explorations that shaped the film's visual language.
VFX Reels
> CAST_AND_CREW.LOG
- [01]Director · Writer · Producer
Omar Bitar
- [02]Producer
Jason Strong
- [01]The Nameless Protagonist
Jason Strong
- [02]The Boss
Patrick Silvola
- [03]Key Cast
Tyler Eagan
- [04]Key Cast
Bilal Adi
- [05]Key Cast
Bergen Reese
- [01]Cinematography
Elle Damle
- [02]Makeup
Shelby Thuy Elizabeth Meredith
- [03]Grip
Nick Shandalow
- [04]Grip
William Westley Jackson
> cat ./awards.dossier
> ls ./reel-01/frames/*.tiff
> ls ./vfx-breakdown/frames/*.tiff
> ls ./bts/frames/*.tiff
> stat ./glitch.meta
- TitleGlitch
- Year2020
- Duration13 min 57 sec
- GenreSci-Fi · Drama · Romance
- StyleSilent · Expressionist
- DirectorOmar Bitar
- Vimeovimeo.com/414838014